Today's video comes from the band, Metsatöll. Pretty freaky and cool.
Now, for the player races of Angstrad.

The rules sources used will be from The Complete Book of Humanoids, The Complete Spacefarer's Handbook and The Planewalker's Handbook. All for AD&D 2e. The following is a list of possible races for players with a little blurb for each. Notice that there are no elves listed. Don't sweat it. I'm going for the less than usual.
Humans - The natural baseline for the setting. They are widespread and diverse and there are just plain more of them than anybody else.
Halflings - The usual, Tolkien types. They live in isolated rural communities. Timid, powerless, provincial and more than a bit bigoted, they are your typical fascist enablers. They don't get out much. Every once in a halfling breaks the mold and becomes a big damned hero or dies trying.
Dwarves - Have already been mentioned in a previous post.
Dragons - These aren't in any of the handbooks mentioned but a race I'll be constructing from whole cloth. They're a little bit like the Dragon Newts from Runequest and the half dragons from Council of Wyrms. So, they are humanoid dragons that undergo gradual change as they progress in levels. More on them later.
Bullywugs - Frog men. They live in and cultivate swamps and marshes. Their societies are much like a mixture of Seminole Indians, Iraqi Marsh Arabs and Japanese peasantry. They make excellent rangers, thieves and ninjas.
Aarakocra - Bird men. Actually, a variant of Dragon.
Grommams - Gorilla men. What more do you need? Every setting needs them in my opinion.
Tieflings and Aasimar - The offspring of pairings between humans and entities from the outer reaches. Either from benevolent (Aasimar) or malevolent (Tieflings) beings.
Genasi - Spontaneously generated humanoids of elemental origins. No one is quite sure how and why the come about.
So, that's that. Next time I'll get more into what Angstrad is like as a setting.
Holy crap! That video is awesome! Thanks for posting it!
ReplyDelete